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Astronauts

ASTRONAUTS: DOCKING ONTO THE INTERNATIONAL SPACE STATION

**SPOILER ALERT** If you haven’t seen it yet, watch Astronauts:  Do You Have What It Takes?  Episode 3 on iPlayer first.

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I remember a time when I was seven or eight and my brother nine or ten years old and we used to walk 400m away to a Scouts friend’s house to play on his computer console.  He had a Nintendo Entertainment System and we used to marvel at how he used to navigate the two dimensional terrain of Mario Brothers and save Princess Peach with so much more finesse and speed than we could muster.  We begged our parents to buy us one but finances and ideology left us disappointed.  So the only times we got to play in these pixelated virtual worlds was at friends’ houses or when we were older, at the local video rental store that had an arcade:  In the evenings and especially after the hour of prayer at the local mosque teenage boys crowded around the arcade waiting their turn on Street Fighter II.  It was the ultimate fighting game, requiring unbelievable speed and muscle memory to enact the combination of moves required to beat your opponent.  All I could do was stand on tiptoes trying to get a view and not be pushed out by the older kids.  The few times that I did manage to get to the front and challenge the winner, my 20p was wasted in a matter of seconds.

 

What’s all of this got to do with the astronaut selection?  The answer is that I wish I had played a few more video games and the reason for this will become apparent a little later on.

It’s now episode 3, and the tests are becoming more difficult.  I couldn't imagine a more nerve wracking test.  A three-time astronaut and former commander of the International Space Station (ISS) sitting next to you, telling you that within ten minutes you have to dock the Soyuz capsule onto the ISS.  It was a dream come true and I was in awe of what we were asked to do.

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Both the Soyuz and the ISS are pinnacles of human endeavours in space.  The ISS is the multi-billion pound product of an incredible collaboration between fifteen countries and has been permanently inhabited since the year 2000.  It is the largest space structure ever built and can easily be seen with the naked eye (there is an app for that) zooming across the night sky.  It orbits Earth every 90 minutes making the inhabitants of the ISS the fastest humans in the world. 

The Russian Soyuz is the most successful human transportation space vehicle ever created and since 2011 when the Space Shuttle retired it is the only crew transportation vehicle to the ISS.  Devised in the 1960s and still flying today it has the longest operational history of any spacecraft and the safest.  There is a Soyuz spacecraft permanently docked to the ISS at all times, serving as an emergency lift raft and if you see any cosmonauts or astronauts arriving or leaving the ISS it would be via a Soyuz.

Thus, docking a Soyuz onto the ISS is one of the most important training tasks an astronaut must become competent at.  Failure to dock would mean that crucial supplies and a changeover of astronauts would not be able to happen.  But that is not as bad as crashing into the ISS, as Chris Hadfield had put it, going too fast at docking could cause a rupture of the ISS killing everyone on board.  But it doesn’t end just there, if the ISS breaks up upon a crash, a cascading amount of orbital debris travelling at 17,000mph could end up making that orbit completely unpassable. 

Hence the deer in the headlights moment.

The German Aerospace Center in Cologne, Germany where the simulator was located is also where the European Astronauts Corp is located (right across the road).  Both Chris Hadfield and Tim Peake have trained there, in fact Tim’s name was still on one of the rooms we were using.  The simulator was the same as that which the astronauts train on and is a replica of the actual Soyuz spacecraft controls.

To dock successfully not only did we have to manoeuvre the Soyuz to the right spot in all three spatial dimensions but also be travelling at the right speed.  Too slow and you’d bounce off, too fast, well, you would crash.  It required a good level of spatial awareness, good hand eye coordination, speed and nerve.  I was so close to docking, but my crosses were ever so slightly misaligned and so I backed up and the time ran out.

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Interestingly, those that did well at this test were either a pilot or gamers. After this test and the Mars rover test I wish I had played more computer games.  The right sort of games can help develop your 3D spatial awareness, memory and hand eye coordination.  The right sort of game can help with strategy and tactics.  Computer games are not just devilish past times that would lead to a lifetime of underachievement as I was brought up to believe but offer valuable skill sets that are becoming increasingly important.  We are living in a technological revolution where human-machine interfaces are becoming commonplace and developing those skill sets are becoming important not just for astronauts but for all manner of jobs:  Airline pilots can become qualified on a simulator alone, surgeons will soon be controlling small operating machines, drone camera operators are already in high demand.

Astronauts:  Do You Have What It Takes?  Episode 4 is on Sunday 10th September at 8pm BBC2.

 

 

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ASTRONAUTS: That Darn Rover!

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**SPOILER ALERT** If you haven’t seen it yet, watch Astronauts:  Do You Have What It Takes?  Episode 2 on iPlayer first.

It’s pretty incredible to think that we have had not one but two rovers on Mars, exploring the surface of the planet, sending us back scientific data like never before.  Both Spirit and Opportunity arrived on the red planet in 2004 and over a decade later Opportunity is still roving!  Controlling the rovers though happens at NASA but the time it takes to send a signal to Mars is an average 13 minutes.  So to send a command to the rover and for it to respond to you would take about half an hour which would be a pretty slow conversation. 

This was the premise of the test where we had to control the rover ‘Bridget’.  The scenario was that at some point in the future we may have a human crew orbiting Mars, just like the International Space Station orbits Earth.  In order to find suitable places to land or to explore before sending astronauts down it makes sense to send a rover, Bridget, to determine which places are the best.  Like NASA’s Spirit and Opportunity rovers, Bridget is also powered by batteries which are charged by solar panels.  Going into a cave is thus incredibly dangerous for a rover because if the batteries deplete whilst still in there the rover is lost forever.  On the flip side, caves are incredibly attractive if humans are to visit Mars as they would offer a natural protection against dangerous solar radiation. 

By controlling the rover from orbit around Mars instead of from Earth it would be possible to control the rovers in close to real time and that is exactly the training that UK astronaut Tim Peake did in 2016.  From the ISS in low earth orbit he controlled Bridget, on Earth, using the same setup as we had.  It is amazing to think that this was exactly what astronauts are training for (click here).

The test was to discover parts of the cave that were of most interest, as it so happened, the most interesting parts of the cave were right at the back, the farthest away from the entrance!  But also, just like in orbit, there will be a delay in the signal, making controlling Bridget somewhat difficult.  I still have my notes from our initial group briefing.

The last point was the basis of my own tactic.  Not knowing how easy it was to control with the lag in the response time and the fact that it was a very slow moving rover, 4cm per minute, I wanted to make sure there was sufficient time to get Bridget out of the cave.  As I soon found out, my strategy of finding the targets was poor but by enacting my retreat at 75% battery I overcame a moment when I really thought I would lose the rover,  and by doing the slowest three point turn in the solar system I got her out of the cave, just in the nick of time.

Everyone that sent Bridget into the cave had to change their plan to what they discovered, especially as not all of the information we were given was accurate.  Those plans that had a lot of manoeuvres suffered the most from dealing with the delayed response.  The best plans though used all of Bridget’s tools to the maximum.  It turned out that the UV light is actually quite powerful and so you didn’t need to get right to the back of the cave to spot the targets!  Both James A and Jackie figured this out quite early on and as a result did extremely well.  James A, though, didn’t even have to worry about hitting any obstacles on the way out as he just followed his own tracks back out.  Genius!

Episode 3 of ‘Astronauts:  Do You Have What It Takes?’ airs BBC 2 at 9pm on Sunday 3rd September. 

 

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ASTRONAUTS: TESTS and PHOBIAS

As we stepped into the pods and sat down cross-legged we found out for the first time what the task was.  A moment later the lids were fitted onto our pods and it went dark.  The test started before we even had time to digest what we were supposed to do.

We had no notice of the tests, no preparation time.  We had to be on point at all times.  We were chaperoned in a minibus, sometimes blindfolded and ushered into a waiting room.  There we could be waiting for 10 minutes or seven hours before it was our turn to do the test.  But there is no point in feeling hard done by if you had to wait for ages for your turn, it will be mixed up for the next test.... and seriously, does anyone really think that an astronaut gets a proper night's sleep right before launch?

The pod test was a two part test:  1) Lace up our boots in the dark, 2) estimate 20 minutes.  What were we being judged on?  That was a question that we had plenty of time to think about.  The real test though was claustrophobia.  As an astronaut you cannot be claustrophobic.  You are in small and tight spaces all the time and for long periods of time.  It's not just for launch or landing.  Even in the vacuum of space, on a space walk, which you might think of as the greatest open space there is, the mask and breathing apparatus can trigger claustrophobia.  For anyone that has been SCUBA diving will surely attest to that.

Interestingly, it was a similar size pod design that NASA were considering as one possible emergency evacuation procedure if damage was found on the space shuttle orbiter post the Colombia disaster in 2003.  In that tragic accident, damage to the heat-shield sustained to the orbiter at launch led to super heated gases penetrating the vehicle upon re-entry into the Earth's atmosphere and tore the vehicle apart.  No one survived.  With these crew escape pods, if damage was found on subsequent flights whilst in orbit, a further shuttle would be deployed and the crew could transfer to the undamaged shuttle via these pods.  Incidentally the pods were never used and the Space Shuttle was retired in 2011.

Whilst in orbit an astronaut's time is like gold dust and that was the object of the next test.  The blood test was an assessment of following a complicated set of procedures where safety and injury is at stake.  The reason why an astronaut must be competent at taking their own blood instead of asking a fellow astronaut to help out is because an astronaut's time is the most valuable commodity there is.  If two astronauts are kept busy to take blood that is a lot of time wasted.  It was also testing for other common fears:  The fear of needles or blood.  None of the candidates shied away from it though and kudos goes to Merritt for persisting and getting it right with her non-dominant hand.

 

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But the hardest test on Episode 1 was piloting the helicopter.  For many of us it was the first time we had ever been in a helicopter, the first time we were piloting an aircraft and they wanted us to hover six feet off the ground! 

If you haven't seen it yet, check out Episode 1 of ASTRONAUTS:  Do You Have What It Takes? 

Episode 2 will be broadcast on Sunday 27th August at 9pm.

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